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WP3: Language Evolution
Paul Vogt
Federico Divina
Tilburg University
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Objectives (from Annex I)
… to design a population such that it iscapable of evolving one (or possibly more)languages that enables them to optimizecooperation.
A secondary objective is to design theexperiment such that the agents willdiscover communication as a useful strategyand find ways to use this strategyeffectively.
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Tasks
Task 3.1 Define (…) the required set-up for evolvinglanguage, learning how to use communication andhow to react properly on linguistic communication(…). Year 1: M3.1
Task 3.2 Implement the code for under 3.1 definedspecifications and integrating the results achieved intasks 2.2 and 2.3. Year 2: D3.1
Task 3.3 Perform experiments with the system asimplemented in task 3.2. Started Year 2
Task 3.4 Report on the experiments performed.Started Year 2
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Overview
State of WP3
Language games
Preliminary results
Social learning of skills
Outlook final year
Conclusions
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Language games
Referent
Form
Cabbage
Category
Category
cabbage
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Aspects of language learning
Establishing joint attention
pointing
Cross-situational learning
statistical co-occurrences across situations
Feedback
not reliable
Principle of contrast
associations with existing meanings lower initial score
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Experiments
Aim: To test effect of learning mechanisms onlanguage development
Conditions:
Fixed controller (no individual learning)
Reproduction, but no evolution
Socialness gene randomly set
Possible actions: move, turn, pick-up, eat, mate, talk &shout
Possible topics: features of one object
Fixed categories
Initial population size = 100
Simulated for 36,500 time steps (~100 NTYears)
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Some statistics
Per time step: ~27 language games initiated(total simulation ~1 million games)
~42% of games accompanied by pointinggesture
~12% of games accompanied by feedbacksignal
~50% of games no pointing, nor feedback
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Varying No. of Features
Divina & Vogt, Proc. EELC, 2006
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Excluding learning mechanisms
Vogt & Divina, Interaction Studies, in press
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Social learning
Assuming communication has evolved, how canlanguage be used to acquire new skills?
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Example
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“hungry,have-food, eat”
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Example
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“hungry,no-food,talk”
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Example
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Example
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Will it work?
Good question, we don’t know...
RL has (at least) 2 ways of deciding whichnodes to insert
Random insertion
‘Intelligent’ insertion
Our feeling is that second option could bemore effective and integrates languageevolution & social learning elegantly
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Outlook final year
Integrating social learning (mostly done) – alsousing ‘telepathy’
Performing experiments to
Improve model regarding accuracy
Evolve language that aids survival & social learning
Focus of interest:
Language diffusion
Emergence of dialects
Social learning
(Grammar)
Define language specific challenges
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Conclusions
Made great progress
Language games work well beyond chance,but could be improved
Social learning of skills defined,implemented, but not integrated
Still much to do...